Download: English Rulebook v.1.01
I'll be keeping the more general points contained at the top of the first page of the list and individual cards in alphabetical order. The card images link to image galleries for easy viewing and the game titles link to the set that the cards are included in.
Thanks to Bobby Warren for pointing out the BGG XML API and Oliver Graf for inspiring me to improve my script, including a daily cache to take some of the load off of BGG. This FAQ is now viewable in 4 other views:
Also note that each of these URL's can be used via Google Translate for a rough translation should English not be your preferred language.
The following is the most up-to-date rulebook PDF's that I could find after digging through my email and file archives.
Download: Nightfall Rulebooks [108 MB ZIP">
Player Turn Phases FAQ's
For determining a first player, I recommend either flipping over wounds until someone gets a Bleed, rolling a die or a friendly game of Rock-Paper-Scissors-Lizard-Spock.
Some Basic Terms
All cards are "cards". There are 2 types of cards: orders and wounds. There are 2 types of orders: actions (Blood Rage) and minions (Alton Hickman). Cards that are exiled are removed from the game. Discarding a card means to move it from your hand to your discard pile.
Effects that modify (gain, additional, etc such as Yuri Koroviev) or are an immediate action (like Death Grip) stack.
Effects that set a value do not stack (in the base game, only "Indigo Six", Leave Me! and Sir John Travail's kicker).
Cards with the Feed keyword are able to have their text repeated by paying a cost. The first resoluton of the card is both free and mandatory. Any further resolutions are optional. Example:
"Chain: Target order in the chain does not resolve its chain text. Feed: Discard 2 cards." - Bait and Switch
Here you will always have to target a single order and negate its chain text. You may then optionally discard 2 cards as many times as you like. For each time you discard 2 cards you also repeat the effect.
Cards with the Combat keyword have effects that can be used during the Combat Phase of any player. These effects can be used simply by having the card in your hand (unless stated otherwise) and playing the card. Chain colors are not used for these effects. Should multiple people wish to activate a combat effect at the same time, priority goes to the active player and then the other players in clockwise order. These effects can be used at any point during the Combat Phase, even between the points where defending minions have been declared, but damage not yet applied.
Cards that feature the Summon keyword allow you to bring basic ghouls into play without cluttering your deck with them. Effect text will either be in the format of "Summon 2" or "Summon equal to...". In the first case, simply draw that many ghouls from the top of the Summon deck and place them into play. For the second case, read the text to figure out how many ghouls you need to draw from the deck. As a global rule, whenever summoned ghouls leave play for any reason, they will always be returned to the bottom of the Summon deck.
Cards with the Link keyword have effects which resolve the moment they are added to the chain. This allow thins such as drawing cards which are then immediately able to be placed onto the chain as well. This also allows for more advanced manipulation of cards in the chain.
Complete Set Lists
Some have requested a sort of Change Log for this geeklist. Instead of having all that info cluttering up the actual geeklist, I've opted to use the forums instead. Subscribe to the Official FAQ Subscription Thread to be alerted whenever something has changed about the FAQ. Feel free to discuss these changes in the Official FAQ Discussion Thread.
Latest Change Log Entry: 2/27/14 - Added a link to download all 7 rulebook PDF's to the header.